Collection of image processing and texture manipulation tools
The NVIDIA Texture Tools is a collection of image processing and texture manipulation tools, designed to be integrated in game tools and asset conditioning pipelines. The primary features of the library are mipmap and normal map generation, format conversion and DXT compression. DXT compression is based on Simon Brown's squish library. The library also contains an alternative GPU-accelerated compressor that uses CUDA and is one order of magnitude faster.
Release | Stable | Testing |
---|---|---|
Fedora Rawhide | 2.1.2-10.fc41 | - |
Fedora 41 | 2.1.2-10.fc41 | - |
Fedora 40 | 2.1.2-9.fc40 | - |
You can contact the maintainers of this package via email at
nvidia-texture-tools dash maintainers at fedoraproject dot org
.