Libretro implementation of libgambatte
Gambatte is an accuracy-focused, open-source, cross-platform Game Boy Color emulator written in C++. It is based on hundreds of corner case hardware tests, as well as previous documentation and reverse engineering efforts. The core emulation code is contained in a separate library back-end (libgambatte) written in platform-independent C++. There is currently a GUI front-end (gambatte_qt) using Trolltech's Qt4 toolkit, and a simple command-line SDL front-end (gambatte_sdl). The GUI front-end contains platform-specific extensions for video, sound and timers. It should work on MS Windows, Linux/BSD/UNIX-like OSes, and Mac OS X. The SDL front-end should be usable on all platforms with a working SDL port. It should also be quite trivial to create new (simple) front-ends (note that the library API should in no way be considered stable).
Release | Stable | Testing |
---|---|---|
Fedora Rawhide | 0-0.9.20230825gite00db0d.21.fc40 | - |
Fedora 40 | 0-0.9.20230825gite00db0d.21.fc40 | - |
Fedora 39 | 0-0.9.20230825gite00db0d.19.fc39 | - |
Fedora 38 | 0-0.9.20230825gite00db0d.19.fc38 | - |
You can contact the maintainers of this package via email at
libretro-gambatte dash maintainers at fedoraproject dot org
.