The most popular node builder for Doom
Before you can play a level that you have created, you must use a node builder to create the data that Doom will use to render the level. Doom uses a rendering algorithm based on a binary space partition, otherwise known as a BSP tree. This is stored in a data lump called NODES in the WAD file. This data structure must be pre-calculated and stored in the WAD file before the level can be played; the tool that does this is called a node builder. BSP is one of several node builders that can do this. There are others: idbsp is the original node builder that id Software used on the original Doom levels, for instance. BSP was the best known and most widely used node builder throughout the height of the Doom editing craze in the mid 1990s.
Release | Stable | Testing |
---|---|---|
Fedora Rawhide | 5.2-37.fc41 | - |
Fedora 41 | 5.2-37.fc41 | - |
Fedora 40 | 5.2-36.fc40 | - |
Fedora 39 | 5.2-34.fc39 | - |
You can contact the maintainers of this package via email at
bsp dash maintainers at fedoraproject dot org
.